MID ÇÁ·ÎÇÊ

javax.microedition.lcdui.game
Class GameCanvas

java.lang.Object
  |
  +--javax.microedition.lcdui.Displayable
        |
        +--javax.microedition.lcdui.Canvas
              |
              +--javax.microedition.lcdui.game.GameCanvas

public abstract class GameCanvas
extends Canvas

GameCanvas Ŭ·¡½º´Â °ÔÀÓ »ç¿ëÀÚ ÀÎÅÍÆäÀ̽º ±â¹ÝÀ» Á¦°øÇÕ´Ï´Ù. Canvas(¸í·É, ÀÔ·Â À̺¥Æ® µî)·ÎºÎÅÍ »ó¼ÓµÈ ±â´É À̿ܿ¡ ¿ÀÇÁ½ºÅ©¸° ±×·¡ÇÈ ¹öÆÛ ¹× Ű »óÅ Äõ¸® ±â´É °°Àº °ÔÀÓ °ü·Ã ±â´Éµµ Á¦°øÇÕ´Ï´Ù.

°¢ GameCanvas ÀνºÅϽº¿¡ ´ëÇØ Àü¿ë ¹öÆÛ°¡ ¸¸µé¾îÁý´Ï´Ù. °¢ GameCanvas ÀνºÅϽº¿¡ ´ëÇØ °íÀ¯ÇÑ ¹öÆÛ°¡ Á¦°øµÇ¹Ç·Î Èü »ç¿ëÀ» ÃÖ¼ÒÈ­Çϱâ À§ÇØ ´ÜÀÏ GameCanvas ÀνºÅϽº¸¦ ´Ù½Ã »ç¿ëÇÏ´Â °ÍÀÌ ÁÁ½À´Ï´Ù. °³¹ßÀÚ´Â GameCanvas ÀνºÅϽº·ÎºÎÅÍ ¾òÀº Graphics °´Ã¼¿¡ ´ëÇÑ È£Ãâ¿¡ ÀÇÇØ¼­¸¸ ÀÌ ¹öÆÛÀÇ ³»¿ëÀÌ ¼öÁ¤µÈ´Ù°í °¡Á¤ÇÒ ¼ö ÀÖ½À´Ï´Ù. ´Ù¸¥ MIDletÀ̳ª ½Ã½ºÅÛ ¼öÁØ ¾Ë¸² °°Àº ¿ÜºÎ ¼Ò½º¿¡ ÀÇÇØ¼­´Â ¼öÁ¤µÇÁö ¾Ê½À´Ï´Ù. ¹öÆÛ´Â Ãʱ⿡ Èò»ö Çȼ¿·Î ä¿öÁý´Ï´Ù.

¹öÆÛ Å©±â´Â GameCanvasÀÇ ÃÖ´ë Ä¡¼ö·Î ¼³Á¤µË´Ï´Ù. ÇÏÁö¸¸ Ç÷¯½Ã°¡ ¿äûµÇ¸é Ç÷¯½ÃµÉ ¿µ¿ªÀº GameCanvasÀÇ ÇöÀç Ä¡¼ö(ƼĿ, ¸í·É µîÀÇ Á¸Àç ¿©ºÎ¿¡ µû¶ó)ÀÇ Á¦ÇÑÀ» ¹Þ½À´Ï´Ù. GameCanvasÀÇ ÇöÀç Ä¡¼ö´Â getWidth¿Í getHeight¸¦ È£ÃâÇÏ¿© ¾òÀ» ¼ö ÀÖ½À´Ï´Ù.

°ÔÀÓÀº °ÔÀÓ ·çÇÁ¸¦ ½ÇÇàÇϱâ À§ÇØ °íÀ¯ ½º·¹µå¸¦ Á¦°øÇÕ´Ï´Ù. ÀÏ¹Ý ·çÇÁ´Â ÀÔ·ÂÀ» °Ë»çÇÏ°í °ÔÀÓ ³í¸®¸¦ ±¸ÇöÇÑ ´ÙÀ½ ¾÷µ¥ÀÌÆ®µÈ »ç¿ëÀÚ ÀÎÅÍÆäÀ̽º¸¦ ·»´õ¸µÇÕ´Ï´Ù. ´ÙÀ½ ÄÚµå´Â ÀÏ¹Ý °ÔÀÓ ·çÇÁÀÇ ±¸Á¶¸¦ ¼³¸íÇÕ´Ï´Ù.

 // Get the Graphics object for the off-screen buffer
 Graphics g = getGraphics();

 while (true) {
      // Check user input and update positions if necessary
      int keyState = getKeyStates();
      if ((keyState & LEFT_PRESSED) != 0) {
          sprite.move(-1, 0);
      }
      else if ((keyState & RIGHT_PRESSED) != 0) {
          sprite.move(1, 0);
      }

	// Clear the background to white
	g.setColor(0xFFFFFF);
	g.fillRect(0,0,getWidth(), getHeight());

      // Draw the Sprite
      sprite.paint(g);

      // Flush the off-screen buffer
      flushGraphics();
 }

Since:
MIDP 2.0

Field Summary
static int DOWN_PRESSED
          DOWN ۸¦ ³ªÅ¸³»´Â ºñÆ®.
static int FIRE_PRESSED
          FIRE ۸¦ ³ªÅ¸³»´Â ºñÆ®.
static int GAME_A_PRESSED
          GAME_A ۸¦ ³ªÅ¸³»´Â ºñÆ®(ÀϺΠÀåÄ¡¿¡¼­ Áö¿øÇÏÁö ¾ÊÀ» ¼ö ÀÖÀ½).
static int GAME_B_PRESSED
          GAME_B ۸¦ ³ªÅ¸³»´Â ºñÆ®(ÀϺΠÀåÄ¡¿¡¼­ Áö¿øÇÏÁö ¾ÊÀ» ¼ö ÀÖÀ½).
static int GAME_C_PRESSED
          GAME_C ۸¦ ³ªÅ¸³»´Â ºñÆ®(ÀϺΠÀåÄ¡¿¡¼­ Áö¿øÇÏÁö ¾ÊÀ» ¼ö ÀÖÀ½).
static int GAME_D_PRESSED
          GAME_D ۸¦ ³ªÅ¸³»´Â ºñÆ®(ÀϺΠÀåÄ¡¿¡¼­ Áö¿øÇÏÁö ¾ÊÀ» ¼ö ÀÖÀ½).
static int LEFT_PRESSED
          LEFT ۸¦ ³ªÅ¸³»´Â ºñÆ®.
static int RIGHT_PRESSED
          RIGHT ۸¦ ³ªÅ¸³»´Â ºñÆ®.
static int UP_PRESSED
          UP ۸¦ ³ªÅ¸³»´Â ºñÆ®.
 
Fields inherited from class javax.microedition.lcdui.Canvas
DOWN, FIRE, GAME_A, GAME_B, GAME_C, GAME_D, KEY_NUM0, KEY_NUM1, KEY_NUM2, KEY_NUM3, KEY_NUM4, KEY_NUM5, KEY_NUM6, KEY_NUM7, KEY_NUM8, KEY_NUM9, KEY_POUND, KEY_STAR, LEFT, RIGHT, UP
 
Constructor Summary
protected GameCanvas(boolean suppressKeyEvents)
          GameCanvasÀÇ »õ ÀνºÅϽº¸¦ ¸¸µì´Ï´Ù.
 
Method Summary
 void flushGraphics()
          ¿ÀÇÁ½ºÅ©¸° ¹öÆÛ¸¦ µð½ºÇ÷¹ÀÌ¿¡ Ç÷¯½ÃÇÕ´Ï´Ù.
 void flushGraphics(int x, int y, int width, int height)
          ¿ÀÇÁ½ºÅ©¸° ¹öÆÛÀÇ ÁöÁ¤µÈ ¿µ¿ªÀ» µð½ºÇ÷¹ÀÌ·Î Ç÷¯½ÃÇÕ´Ï´Ù.
protected  Graphics getGraphics()
          GameCanvas¸¦ ·»´õ¸µÇϱâ À§ÇÑ Graphics °´Ã¼¸¦ ¾ò½À´Ï´Ù.
 int getKeyStates()
          ¹°¸®Àû °ÔÀÓ Å°ÀÇ »óŸ¦ °¡Á®¿É´Ï´Ù.
 void paint(Graphics g)
          ÀÌ GameCanvas¸¦ ±×¸³´Ï´Ù.
 
Methods inherited from class javax.microedition.lcdui.Canvas
getGameAction, getHeight, getKeyCode, getKeyName, getWidth, hasPointerEvents, hasPointerMotionEvents, hasRepeatEvents, hideNotify, isDoubleBuffered, keyPressed, keyReleased, keyRepeated, pointerDragged, pointerPressed, pointerReleased, repaint, repaint, serviceRepaints, setFullScreenMode, showNotify, sizeChanged
 
Methods inherited from class javax.microedition.lcdui.Displayable
addCommand, getTicker, getTitle, isShown, removeCommand, setCommandListener, setTicker, setTitle
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

UP_PRESSED

public static final int UP_PRESSED
UP ۸¦ ³ªÅ¸³»´Â ºñÆ®. ÀÌ »ó¼öÀÇ °ªÀº 0x0002(1 << Canvas.UP)ÀÔ´Ï´Ù.

See Also:
Constant Field Values

DOWN_PRESSED

public static final int DOWN_PRESSED
DOWN ۸¦ ³ªÅ¸³»´Â ºñÆ®. ÀÌ »ó¼öÀÇ °ªÀº 0x0040(1 << Canvas.DOWN)ÀÔ´Ï´Ù.

See Also:
Constant Field Values

LEFT_PRESSED

public static final int LEFT_PRESSED
LEFT ۸¦ ³ªÅ¸³»´Â ºñÆ®. ÀÌ »ó¼öÀÇ °ªÀº 0x0004(1 << Canvas.LEFT)ÀÔ´Ï´Ù.

See Also:
Constant Field Values

RIGHT_PRESSED

public static final int RIGHT_PRESSED
RIGHT ۸¦ ³ªÅ¸³»´Â ºñÆ®. ÀÌ »ó¼öÀÇ °ªÀº 0x0020(1 << Canvas.RIGHT)ÀÔ´Ï´Ù.

See Also:
Constant Field Values

FIRE_PRESSED

public static final int FIRE_PRESSED
FIRE ۸¦ ³ªÅ¸³»´Â ºñÆ®. ÀÌ »ó¼öÀÇ °ªÀº 0x0100(1 << Canvas.FIRE)ÀÔ´Ï´Ù.

See Also:
Constant Field Values

GAME_A_PRESSED

public static final int GAME_A_PRESSED
GAME_A ۸¦ ³ªÅ¸³»´Â ºñÆ®(ÀϺΠÀåÄ¡¿¡¼­ Áö¿øÇÏÁö ¾ÊÀ» ¼ö ÀÖÀ½). ÀÌ »ó¼öÀÇ °ªÀº 0x0200(1 << Canvas.GAME_A)ÀÔ´Ï´Ù.

See Also:
Constant Field Values

GAME_B_PRESSED

public static final int GAME_B_PRESSED
GAME_B ۸¦ ³ªÅ¸³»´Â ºñÆ®(ÀϺΠÀåÄ¡¿¡¼­ Áö¿øÇÏÁö ¾ÊÀ» ¼ö ÀÖÀ½). ÀÌ »ó¼öÀÇ °ªÀº 0x0400(1 << Canvas.GAME_B)ÀÔ´Ï´Ù.

See Also:
Constant Field Values

GAME_C_PRESSED

public static final int GAME_C_PRESSED
GAME_C ۸¦ ³ªÅ¸³»´Â ºñÆ®(ÀϺΠÀåÄ¡¿¡¼­ Áö¿øÇÏÁö ¾ÊÀ» ¼ö ÀÖÀ½). ÀÌ »ó¼öÀÇ °ªÀº 0x0800(1 << Canvas.GAME_C)ÀÔ´Ï´Ù.

See Also:
Constant Field Values

GAME_D_PRESSED

public static final int GAME_D_PRESSED
GAME_D ۸¦ ³ªÅ¸³»´Â ºñÆ®(ÀϺΠÀåÄ¡¿¡¼­ Áö¿øÇÏÁö ¾ÊÀ» ¼ö ÀÖÀ½). ÀÌ »ó¼öÀÇ °ªÀº 0x1000(1 << Canvas.GAME_D)ÀÔ´Ï´Ù.

See Also:
Constant Field Values
Constructor Detail

GameCanvas

protected GameCanvas(boolean suppressKeyEvents)
GameCanvasÀÇ »õ ÀνºÅϽº¸¦ ¸¸µì´Ï´Ù. GameCanvas¿¡ ´ëÇØ¼­µµ »õ ¹öÆÛ°¡ ¸¸µé¾îÁö¸ç Ãʱ⿡´Â Èò»ö Çȼ¿·Î ä¿öÁý´Ï´Ù.

°³¹ßÀÚ°¡ getKeyStates ¸Þ¼Òµå¸¦ »ç¿ëÇÏ¿© Ű »óŸ¸ Äõ¸®ÇÏ¸é µÇ´Â °æ¿ì ÀÌ GameCanvas°¡ Ç¥½ÃµÇ´Â µ¿¾È °ÔÀÓ Å°¿¡ ´ëÇØ Ç¥ÁØ Å° À̺¥Æ® ±â¹ýÀ» ¾ïÁ¦ÇÒ ¼ö ÀÖ½À´Ï´Ù. ÀÀ¿ë ÇÁ·Î±×·¥¿¡¼­ ÇÊ¿äÇÑ °æ¿ì°¡ ¾Æ´Ï¶ó¸é Ű À̺¥Æ® ¾ïÁ¦´Â keyPressed, keyRepeated ¹× keyReleased ¸Þ¼Òµå¿¡ ´ëÇÑ ºÒÇÊ¿äÇÑ ½Ã½ºÅÛ È£ÃâÀ» Á¦°ÅÇÏ¿© ¼º´ÉÀ» Çâ»ó½Ãų ¼ö ÀÖ½À´Ï´Ù.

¿äûÇÏ´Â °æ¿ì GameCanvas°¡ Ç¥½ÃµÇ¸é(showNotify°¡ È£ÃâµÇ¸é) ÁöÁ¤µÈ GameCanvas¿¡ ´ëÇÑ Å° À̺¥Æ® ¾ïÁ¦°¡ ½ÃÀ۵Ǹç, ¼û°ÜÁö¸é(hideNotify°¡ È£ÃâµÇ¸é) ÁßÁöµË´Ï´Ù. È­¸é Ç¥½Ã ¹× ¼û±â±â´Â À̺¥Æ® ´ë±â¿­À» »ç¿ëÇÏ¿© ÀÏ·ÃÈ­µÇ¹Ç·Î ÀÌ·¯ÇÑ Á¤·ÄÀº ¾ïÁ¦°¡ ÇØ´ç GameCanvas¿ë Ű À̺¥Æ®¿¡ ´ëÇØ¼­¸¸ ¿µÇâÀ» ¹ÌÄ¡µµ·Ï ÇÕ´Ï´Ù. µû¶ó¼­ ´Ù¸¥ È­¸éÀÌ ¾ÆÁ÷ Ç¥½ÃµÇ´Â µ¿¾È Ű À̺¥Æ®°¡ »ý¼ºµÈ °æ¿ì ÇØ´ç È­¸éÀÌ ¼û°ÜÁö°í GameCanvas·Î ´ëüµÉ ¶§±îÁö ÀÌ·¯ÇÑ Å° À̺¥Æ®´Â °è¼Ó ´ë±â¿­¿¡ ÀÖÀ¸¸ç µð½ºÆÐÄ¡µË´Ï´Ù.

Á¤ÀÇµÈ °ÔÀÓ Å°(UP, DOWN, FIRE µî)¿¡ ´ëÇØ¼­¸¸ Ű À̺¥Æ®°¡ ¾ïÁ¦µÇ°í ´Ù¸¥ ¸ðµç Ű¿¡ ´ëÇØ¼­´Â Ç×»ó Ű À̺¥Æ®°¡ »ý¼ºµË´Ï´Ù.

Parameters:
suppressKeyEvents - °ÔÀÓ Å°¿¡ ´ëÇØ ÀÏ¹Ý Å° À̺¥Æ® ±â¹ýÀ» ¾ïÁ¦ÇÏ´Â °æ¿ì true, ±×·¸Áö ¾ÊÀº °æ¿ì false
Method Detail

getGraphics

protected Graphics getGraphics()
GameCanvas¸¦ ·»´õ¸µÇϱâ À§ÇÑ Graphics °´Ã¼¸¦ ¾ò½À´Ï´Ù. ¹ÝȯµÈ Graphics °´Ã¼´Â ÀÌ GameCanvas¿¡ ¼ÓÇÏ´Â ¿ÀÇÁ½ºÅ©¸° ¹öÆÛ·Î ·»´õ¸µµË´Ï´Ù.

flushGraphics()°¡ È£ÃâµÉ ¶§±îÁö ·»´õ¸µ ÀÛ¾÷Àº µð½ºÇ÷¹ÀÌ¿¡ ³ªÅ¸³ªÁö ¾Ê½À´Ï´Ù. Ç÷¯½Ã ÀÛ¾÷ÀÇ °á°ú·Î Çȼ¿ÀÌ Áö¿öÁöÁö ¾ÊÀ¸¹Ç·Î ¹öÆÛ Ç÷¯½Ã·Î ÀÎÇØ ¹öÆÛ ³»¿ëÀÌ º¯°æµÇÁö ¾Ê½À´Ï´Ù.

ÀÌ ¸Þ¼Òµå¸¦ È£ÃâÇÒ ¶§¸¶´Ù »õ Graphics °´Ã¼°¡ ¸¸µé¾îÁ® ¹ÝȯµË´Ï´Ù. µû¶ó¼­ °ÔÀÓÀÌ ½ÃÀ۵DZâ Àü¿¡ ÇÊ¿äÇÑ Graphics °´Ã¼¸¦ °¡Á®¿Í¼­ °ÔÀÓÀÌ ½ÇÇà ÁßÀÏ ¶§ ´Ù½Ã »ç¿ëÇØ¾ß ÇÕ´Ï´Ù. °¢ GameCanvas ÀνºÅϽº¿¡ ´ëÇØ Á¦°øµÈ ¸ðµç ±×·¡ÇÈ °´Ã¼´Â °°Àº ¿ÀÇÁ½ºÅ©¸° ¹öÆÛ·Î ·»´õ¸µµË´Ï´Ù.

»õ·Î ¸¸µç Graphics °´Ã¼¿¡´Â ´ÙÀ½ Ư¼ºÀÌ ÀÖ½À´Ï´Ù.

Returns:
ÀÌ GameCanvasÀÇ ¿ÀÇÁ½ºÅ©¸° ¹öÆÛ·Î ·»´õ¸µÇÏ´Â Graphics °´Ã¼
See Also:
flushGraphics(), flushGraphics(int, int, int, int)

getKeyStates

public int getKeyStates()
¹°¸®Àû °ÔÀÓ Å°ÀÇ »óŸ¦ °¡Á®¿É´Ï´Ù. ¹ÝȯµÈ Á¤¼öÀÇ °¢ ºñÆ®´Â ÀåÄ¡ÀÇ Æ¯Á¤ ۸¦ ³ªÅ¸³À´Ï´Ù. ۰¡ ÇöÀç ¾Æ·¡·Î ÇâÇØ Àְųª ÀÌ ¸Þ¼Òµå¸¦ ¸¶Áö¸·À¸·Î È£ÃâÇÑ ÀÌÈÄ·Î ÇÑ ¹ø ÀÌ»ó ۸¦ ´©¸¥ °æ¿ì ŰÀÇ ºñÆ®´Â 1ÀÌ µË´Ï´Ù. ۰¡ ÇöÀç À§¸¦ ÇâÇØ ÀÖ°í ÀÌ ¸Þ¼Òµå¸¦ ¸¶Áö¸·À¸·Î È£ÃâÇÑ ÀÌÈÄ·Î ÀüÇô ۸¦ ´©¸£Áö ¾ÊÀº °æ¿ì ºñÆ®´Â 0ÀÌ µË´Ï´Ù. ÀÌ·¯ÇÑ ·¡Äª µ¿ÀÛÀ» ÅëÇØ ºü¸£°Ô Ű ´­·¶´Ù ³õ±â µ¿ÀÛÀÌ ÇØ´ç ·çÇÁÀÇ ½ÇÇà ¼Óµµ¿Í »ó°ü¾øÀÌ Ç×»ó °ÔÀÓ ·çÇÁ¿¡ ÀÇÇØ Àνĵ˴ϴÙ.

¿¹¸¦ µé¸é ´ÙÀ½°ú °°½À´Ï´Ù.


      // Get the key state and store it
      int keyState = getKeyStates();
      if ((keyState & LEFT_KEY) != 0) {
          positionX--;
      }
      else if ((keyState & RIGHT_KEY) != 0) {
          positionX++;
      }

ÀÌ ¸Þ¼Òµå¸¦ È£ÃâÇÏ¸é ·¡Ä¡µÈ »óŸ¦ Áö¿ì´Â ºÎÀÛ¿ëÀÌ »ý±é´Ï´Ù. µû¶ó¼­ ÀÌÀü È£Ãâ ¹Ù·Î ´ÙÀ½¿¡ ´Ù¸¥ getKeyStates¸¦ È£ÃâÇÏ¸é ½Ã½ºÅÛ¿¡¼­ ŰÀÇ ÇöÀç »óŸ¦ °¡Àå Àß ÆÄ¾ÇÇÏ¿© º¸°íÇÏ¸ç ·¡Ä¡µÈ ºñÆ®´Â ù ¹øÂ° È£Ãâ¿¡ ÀÇÇØ Áö¿öÁý´Ï´Ù.

ÀϺΠÀåÄ¡´Â ŰÆÐµå Çϵå¿þ¾î¸¦ Á÷Á¢ Äõ¸®ÇÏÁö ¸øÇÒ ¼ö ÀÖÀ¸¹Ç·Î ´ë½Å Ű ´­·¶´Ù ³õ±â À̺¥Æ®¸¦ ¸ð´ÏÅÍÇÏ¿© ÀÌ ¸Þ¼Òµå¸¦ ±¸ÇöÇÒ ¼ö ÀÖ½À´Ï´Ù. µû¶ó¼­ Ű Á¤º¸ÀÇ Àû½Ã¼ºÀº °¢ ÀåÄ¡ÀÇ ±â´É¿¡ µû¶ó ´Þ¶óÁö¹Ç·Î getKeyStates¿¡¼­ º¸°íÇÑ »óÅ´ ¹°¸®Àû ŰÀÇ ½ÇÁ¦ »óŸ¦ Áö¿¬½Ãų ¼ö ÀÖ½À´Ï´Ù. ¶ÇÇÑ ÀϺΠÀåÄ¡´Â ¿©·¯ ۸¦ µ¿½Ã¿¡ ´©¸£´Â °ÍÀ» °¨ÁöÇÏÁö ¸øÇÒ ¼öµµ ÀÖ½À´Ï´Ù.

Displayable.isShown()¿¡¼­ º¸°íÇÑ ´ë·Î GameCanvas°¡ ÇöÀç Ç¥½ÃµÇ¾î ÀÖÁö ¾ÊÀº °æ¿ì ÀÌ ¸Þ¼Òµå´Â 0À» ¹ÝȯÇÕ´Ï´Ù. GameCanvas´Â Ç¥½ÃµÇÀÚ ¸¶ÀÚ ÃÖÃÊ·Î ¸ðµç ۰¡ ´­·¯ÁöÁö ¾Ê¾ÒÀ½(0)À» Ç¥½ÃÇÕ´Ï´Ù. GameCanvas°¡ Ç¥½ÃµÇ´Â µ¿¾È ۸¦ ´©¸£¸é GameCanvas¿¡¼­ Ű ´©¸§À» º¸°íÇϱâ À§ÇØ Å°¸¦ ¸ÕÀú ³õÀº ´ÙÀ½ ´­·¯¾ß ÇÕ´Ï´Ù.

Returns:
Ű »óÅ Á¤º¸¸¦ Æ÷ÇÔÇÏ´Â Á¤¼ö(Ű´ç ÇÑ ºñÆ®), ¶Ç´Â GameCanvas°¡ ÇöÀç Ç¥½ÃµÇÁö ¾ÊÀº °æ¿ì 0
See Also:
UP_PRESSED, DOWN_PRESSED, LEFT_PRESSED, RIGHT_PRESSED, FIRE_PRESSED, GAME_A_PRESSED, GAME_B_PRESSED, GAME_C_PRESSED, GAME_D_PRESSED

paint

public void paint(Graphics g)
ÀÌ GameCanvas¸¦ ±×¸³´Ï´Ù. ±âº»ÀûÀ¸·Î ÀÌ ¸Þ¼Òµå´Â (0,0)¿¡¼­ ¿ÀÇÁ½ºÅ©¸° ¹öÆÛ¸¦ ·»´õ¸µÇÕ´Ï´Ù. ¹öÆÛ ·»´õ¸µÀº Ŭ¸³ ¿µ¿ª ¹× Graphics °´Ã¼ÀÇ ¿øÁ¡ º¯È¯¿¡ Á¾¼ÓµË´Ï´Ù.

Specified by:
paint in class Canvas
Parameters:
g - È­¸éÀ» ·»´õ¸µÇÒ ¶§ »ç¿ëÇÒ Graphics °´Ã¼.
Throws:
NullPointerException - g°¡ nullÀÎ °æ¿ì

flushGraphics

public void flushGraphics(int x,
                          int y,
                          int width,
                          int height)
¿ÀÇÁ½ºÅ©¸° ¹öÆÛÀÇ ÁöÁ¤µÈ ¿µ¿ªÀ» µð½ºÇ÷¹ÀÌ·Î Ç÷¯½ÃÇÕ´Ï´Ù. ¿ÀÇÁ½ºÅ©¸° ¹öÆÛÀÇ ³»¿ëÀº Ç÷¯½Ã ÀÛ¾÷À¸·Î º¯°æµÇÁö ¾Ê½À´Ï´Ù. ÀÌ ¸Þ¼Òµå´Â Ç÷¯½Ã°¡ ¿Ï·áµÉ ¶§±îÁö ¹ÝȯµÇÁö ¾ÊÀ¸¹Ç·Î ÀÌ ¸Þ¼Òµå°¡ ¹ÝȯµÇ¸é ÀÀ¿ë ÇÁ·Î±×·¥Àº ´ÙÀ½ ÇÁ·¹ÀÓÀ» °°Àº ¹öÆÛ·Î ¹Ù·Î ·»´õ¸µÀ» ½ÃÀÛÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÁöÁ¤µÈ ¿µ¿ªÀÌ GameCanvasÀÇ ÇöÀç ¹üÀ§¸¦ ÃʰúÇÏÁö ¾Ê´Â °æ¿ì ±³Â÷ ¿µ¿ª¸¸ Ç÷¯½ÃµË´Ï´Ù. ÁöÁ¤µÈ ³Êºñ³ª ³ôÀ̰¡ 1º¸´Ù ÀÛÀº °æ¿ì¿¡´Â Çȼ¿ÀÌ Ç÷¯½ÃµÇÁö ¾Ê½À´Ï´Ù.

GameCanvas°¡ ÇöÀç Ç¥½ÃµÇÁö ¾Ê°Å³ª ½Ã½ºÅÛÀÌ »ç¿ë ÁßÀ̶ó Ç÷¯½Ã ¿äûÀ» Àû¿ëÇÒ ¼ö ¾ø´Â °æ¿ì ÀÌ ¸Þ¼Òµå´Â ¾î¶² ÀÛ¾÷µµ ¼öÇàÇÏÁö ¾Ê°í ¹Ù·Î ¹ÝȯÇÕ´Ï´Ù.

Parameters:
x - Ç÷¯½ÃµÇ´Â ¿µ¿ªÀÇ ¿ÞÂÊ °¡ÀåÀÚ¸®
y - Ç÷¯½ÃµÇ´Â ¿µ¿ªÀÇ À§ÂÊ °¡ÀåÀÚ¸®
width - Ç÷¯½ÃµÇ´Â ¿µ¿ªÀÇ ³Êºñ
height - Ç÷¯½ÃµÇ´Â ¿µ¿ªÀÇ ³ôÀÌ
See Also:
flushGraphics()

flushGraphics

public void flushGraphics()
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See Also:
flushGraphics(int,int,int,int)

MID ÇÁ·ÎÇÊ

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